AI Insights · Timothy · December 2021
Top 5 Digital Pacifier Games Performance in El Salvador Q4 2021
Explore the performance of the top 5 Digital Pacifier Games apps in El Salvador during Q4 2021, featuring trends in downloads, revenue, and active users.
In Q4 2021, the top 5 Digital Pacifier Games applications on a unified platform in El Salvador exhibited notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular apps.
Hill Climb Racing from Fingersoft saw a steady weekly revenue, peaking at around $54 in late November. Weekly downloads experienced fluctuations, with a notable increase to 7.2K in early October and ending the quarter at approximately 6.2K. Active users showed a slight decline from 73.8K in early October to 63.4K by the end of the year.
Bike Race: Free Style Games, published by Wildlife Studios, experienced a peak in weekly revenue at $96 in early December. Downloads, however, showed a downward trend, starting at 4.7K in late September and dropping to just 303 by the end of December. Active users followed a similar pattern, decreasing from 15.6K to 5.7K over the quarter.
Talking Tom Gold Run by Outfit7 Limited had relatively stable revenue, peaking at $52 in late October. Weekly downloads fluctuated but remained within the 3K-4K range, ending the quarter at 4.3K. Active users were consistent, hovering around the 53K mark throughout the quarter.
PK XD: Fun, friends & games from Afterverse Games saw significant revenue spikes, with a peak of $368 in early October and another surge to $350 in late December. Downloads showed a mixed trend, with a low of 1.3K in early November and a high of 4.8K towards the end of the month. Active users peaked at 48.5K in late November before stabilizing around 42K by the end of December.
Talking Tom Hero Dash, also by Outfit7 Limited, had a notable revenue increase, reaching $55 in the final week of December. Downloads saw a gradual increase, ending the quarter at 3.9K. The app maintained a consistent number of active users, fluctuating around 65K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.